Welcome to my online portfolio. Here you will find a collection of digital artwork, both 3D and 2D, representing my professional and personal work.

I currently have six years of experience as an artist in the video game industry, working for and with a variety of studios and publishers to create and ship games for a various platforms. Titles such as Tomb Raider, Tony Hawk, Syphon Filter, and NFL Street 3. I have been employed with such studios as Sony Bend and Buzz Monkey Software, as well as worked along side teams from Crystal Dynamics and Robomodo to create titles published by Sony, Activision, EA, and Eidos.

My primary area of work has been in environment art, however, I have filled other artist roles on projects, including character art, UI art, and creating in-game cinematic scenes.

Thank you for visiting my portfolio site. Above you'll find links to my galleries, as well as art and project blogs. Please visit the resume page for more information on my experience, and feel free to contact me through the provided email link for any inquiries.

All art and concepts are ©2004-2012 Anthony Brunoe, unless noted otherwise. All Rights Reserved.
Any use of art and content (part or whole) is strictly prohibited without consent of anthonybrunoe.com